
This is the Liquid Earth projection, an (approximately) equal-area projection made using meshes. It came out of my research into using meshes to generate cartograms. This is similar to Justin Kunimune's Danseiji and Elastic projections, but unlike those, it uses meshes to map the sphere to itself, then maps the sphere to the plane using the Equal Earth projection. That's how it achieves a regular outer edge despite the graticule being irregular.
I also made one that I'm calling Solid Earth, which is one that expands land and compresses ocean, similar to Danseiji V and Elastic III. Compared to those two projections, this is definitely the most efficient way of fitting the Earth's land into a rectangle so far. At this point, the bottleneck is not area, but length, as large continental areas struggle to fit within the boundaries. Though this map is obviously not equal-area, the area scale is fairly consistent across non-Antarctica land. I have a full writeup of these projections here.
